Unity Certified Associate: Artist Certification practice test


Unity Certified Associate: Artist Certification practice test
Order Unity Certified Associate: Artist Certification practice test start your test exam today.
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Unity Certified Associate: Artist Certification practice test
Prepare with the best for your Unity Certified Associate: Artist Certification Exam. Feel confident, hone your test-taking skills, and calm your exam fears with these practice exams. With a focus on skill assessment and an online-based format this practice exam is sure to prepare you for your certification and provide you a competitive edge in today's academic and professional environments.
Topics
Asset Management
- Import and adjust Import Settings on assets including but not limited to assets such as rigged objects, tangents, associated textures, and target/blend shapes
- Modify assets using the Inspector including but not limited to scripted Components, animation, and materials
- Import and configure assets from the Unity Asset Store and/or custom packages
- Utilize the Sprite Editor, Tilemaps, Unity UI, and UI Elements
- Utilize Animator functions including states, parameters, transitions, and blend trees
- Utilize Level of Detail (LOD)
- Given a scenario, optimize scene art assets for different build targets including standalone, mobile and web
Lighting, Cameras, Materials and Effect
- Create and edit materials including but not limited to different shaders such as different components of the Shader Graph
- Identify advanced lighting including but not limited to soft shadow width, bias, flares, halos, occlusion layers, and light shapes
- Given a scenario, determine the appropriate lighting techniques including global illumination, light mapping, baking, reflection probe, and light probe
- Create, modify, and optimize particles and post-processing effects
- Utilize multiple cameras including but not limited to split-screen gaming, maps, map overlays, etc.
- Given a scenario, determine the appropriate scriptable rendering pipeline that should be used including but not limited to URP and HDRP
Scene Content Design
- Create and implement assets using built-in 2D and 3D game objects as well as ProBuilder
- Create finished-level art using terrain function, finished models, and colliders
Includes
- Training and testing mode for practice tests. Training mode will allow you to view hints and retry missed questions, where testing mode will simulate the actual test.
Requirements
- High-speed Internet connection
- Prior coursework or experience with Unity is recommended.
Certification
- This practice test bundle is preparation for the official Unity Certified Associate: Artist certification exam.
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