Unity Certified User: VR Developer Certification practice test


Unity Certified User: VR Developer Certification practice test
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Unity Certified User: VR Developer Certification practice test
Prepare with the best for your Unity Certified User: VR Developer Certification Exam. Feel confident, hone your test-taking skills, and calm your exam fears with these practice exams. With a focus on skill assessment and an online-based format this practice exam is sure to prepare you for your certification and provide you a competitive edge in today's academic and professional environments.
Topics
- 1. Setup
- 1.1. Implement Package Management for enabling VR including but not limited to the Package Manager and the Asset Store
- 1.2. Configure Project Settings according to VR platform requirements
- 1.3. Given a scenario, determine the appropriate rendering pipeline to use for a low- and/or a high-powered headset including but not limited to the HD Render Pipeline and Universal Render Pipeline
- 1.4. Identify the default Unity object scale in relation to real-world scale
- 2. Interaction
- 2.1. Assess a VR UI based on Unity VR Best Practice including but not limited to comfort, menu creation and projection, and physical UI interaction
- a. https://learn.unity.com/tutorial/vr-best-practice#
- 2.2. Given a scenario, determine the components needed for a user to physically manipulate objects
- using colliders, triggers, and rigid bodies
- 2.3. Compare the multiple types of head tracking found in common VR equipment and the Degrees of Freedom allowed by the equipment
- 2.4. Given a scenario, determine the appropriate locomotion techniques to be used including but not limited to teleporting, constant movement, room scale, and stationary
- 2.5. Explain the use of Spatialized Sound and how to implement it
- 2.1. Assess a VR UI based on Unity VR Best Practice including but not limited to comfort, menu creation and projection, and physical UI interaction
- 3. Optimization
- 3.1. Given a scenario, determine how to optimize a texture
- 3.2. Identify the effect of poly count on run time
- 3.3. Identity the effect of particles and visual effects on run time
- 3.4. Identity the effect of lighting and shadows on run time
- 3.5. Predict the effect of latency to the user experience
Includes
- 2 Practice Exams
Requirements
- The latest version of Chrome, Firefox, Edge, Safari, or Internet Explorer
- High-speed Internet connection
- Prior coursework or experience with Unity is recommended.
Certification
This practice test bundle is preparation for the official Unity Certified User: VR Developer certification exam.
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