Unity Certified Associate: Artist Certification oefenexamen
Unity Certified Associate: Artist Certification oefenexamen
Bestel Unity Certified Associate: Artist Certification oefenexamen en start vandaag nog uw proefexamen.
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Unity Certified Associate: Artist Certification oefenexamen
Bereid je als de beste voor op je Unity Certified Associate: Artist Certificeringsexamen. Voel je zelfverzekerd, verbeter je vaardigheden voor het maken van toetsen en kalmeer je examenvrees met deze oefenexamens. Met een focus op het beoordelen van vaardigheden en een online-gebaseerde indeling zal dit oefenexamen je zeker voorbereiden op je certificering en je een voorsprong geven op de concurrentie in de huidige academische en professionele omgevingen.
Topics
Asset Management
- Import and adjust Import Settings on assets including but not limited to assets such as rigged objects, tangents, associated textures, and target/blend shapes
- Modify assets using the Inspector including but not limited to scripted Components, animation, and materials
- Import and configure assets from the Unity Asset Store and/or custom packages
- Utilize the Sprite Editor, Tilemaps, Unity UI, and UI Elements
- Utilize Animator functions including states, parameters, transitions, and blend trees
- Utilize Level of Detail (LOD)
- Given a scenario, optimize scene art assets for different build targets including standalone, mobile and web
Lighting, Cameras, Materials and Effect
- Create and edit materials including but not limited to different shaders such as different components of the Shader Graph
- Identify advanced lighting including but not limited to soft shadow width, bias, flares, halos, occlusion layers, and light shapes
- Given a scenario, determine the appropriate lighting techniques including global illumination, light mapping, baking, reflection probe, and light probe
- Create, modify, and optimize particles and post-processing effects
- Utilize multiple cameras including but not limited to split-screen gaming, maps, map overlays, etc.
- Given a scenario, determine the appropriate scriptable rendering pipeline that should be used including but not limited to URP and HDRP
Scene Content Design
- Create and implement assets using built-in 2D and 3D game objects as well as ProBuilder
- Create finished-level art using terrain function, finished models, and colliders
Includes
- Training and testing mode for practice tests. Training mode will allow you to view hints and retry missed questions, where testing mode will simulate the actual test.
Requirements
- High-speed Internet connection
- Prior coursework or experience with Unity is recommended.
Certification
- This practice test bundle is preparation for the official Unity Certified Associate: Artist certification exam.
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